Felt inspired today to make a quick model, and I timed myself this time. I spent 1 hour modelling this, including unwrapping UV's. I am quite satisfied with the quality.
Wednesday 20 April 2022
1 Hour Build
Felt inspired today to make a quick model, and I timed myself this time. I spent 1 hour modelling this, including unwrapping UV's. I am quite satisfied with the quality.
Thursday 14 April 2022
Monday 21 March 2022
Oban Star-Racers WIP
My current personal project is to recreate a scene from Oban Star-Racers in Unity, pretending its a level for a racing game. I'll be posting pictures of my progress in this post as I move forward.
Monday 7 February 2022
Saturday 15 January 2022
Behance
I will be moving my work into a more organized profile on Behance, keep an eye out there for newer work!
Ed Sebele on Behance
Thursday 20 June 2019
Nature Assets
Here we see my first attempt at a living tree. Nature is something I openly admit to avoiding entirely in my whole artistic life. I decided its finally time to roll up my sleeves and start practicing nature, if I claim to want to model environments I have to be good at this too!
I will try to polish this more and maybe check some lessons out, as I am mostly copying techniques I've seen in my Xbox 360 days. The left is the pieces, the right is them assembled semi randomly. Could be more leafy.After I will try my hand at rocks. I feel like soon procedural nature will become common place but I feel like I should be a part of the history.
Wednesday 20 March 2019
Road Work Assets for Unity
Greetings!
I've been doing the Pluralsight Unity Game Dev courses to learn more about the program. Meanwhile I've been making random assets inspired by my surroundings, which is currently a lot of road work. Below are some screenshots of the objects rendered in the Unity Engine.
Construction Fence:
Jersey Barriers:
Ladder(un textured):
Workers Ahead Sign (also set up for a whole library of signs):
Shipping Container (also set up rigid body and hinges):
Rubber Speedbumps:
Cable Spools:
Traffic Barrels:
Traffic Cones:
Pedestrian Pylons:
I've also set up everything with optimized colliders and relative rigid body setups. It's a lot of fun!
Tuesday 23 October 2018
Raven Update
So continuing my pattern of adding a few hours of work on to this model every few months, I've added clothes and mapped the UV's for future texturing should I choose to. Still at just over 40K Tris. I applied nCloth dynamics to the cape for presentations sake.
Monday 1 October 2018
Transfer Maps
Like with ZBrush, you can model a high detail version of something in Maya and map it onto a lower poly version. The best example to use this on is a shipping container, as the outer-most profile is but a simple rectangular prism. So long as the details go inward the illusion holds together.
You can watch a video of me doing it from start to finish here.
12 Tris -VS- 9,158 Tris
You can watch a video of me doing it from start to finish here.
Sunday 21 January 2018
Procedural Metal Mesh
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