Like with ZBrush, you can model a high detail version of something in Maya and map it onto a lower poly version. The best example to use this on is a shipping container, as the outer-most profile is but a simple rectangular prism. So long as the details go inward the illusion holds together.
12 Tris -VS- 9,158 Tris
You can watch a video of me doing it from start to finish
here.
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