The eye definitely turned out better the second time. We had to build it from scratch, using graphics tablet and Photoshop filters. I ended up only using a mouse with the filters and I think it ended up much better than the first one I made with the tablet.
Here's a few renders I put out this afternoon...
This is my first time rendering the eye in such high resolution, and the texture looked a lot better before bumping. I don't know how it looks on the geo, but in Photoshop for sure looked better!
I'm not entirely sure what happened with the hair, I didn't have time to fix it. I tried fixing it today, but everything I know that causes that has been fixed and yet it still casts the geometry shadow...
(Maya Exp: 9 Months)
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