Tuesday, 23 October 2018
Raven Update
So continuing my pattern of adding a few hours of work on to this model every few months, I've added clothes and mapped the UV's for future texturing should I choose to. Still at just over 40K Tris. I applied nCloth dynamics to the cape for presentations sake.
Monday, 1 October 2018
Transfer Maps
Like with ZBrush, you can model a high detail version of something in Maya and map it onto a lower poly version. The best example to use this on is a shipping container, as the outer-most profile is but a simple rectangular prism. So long as the details go inward the illusion holds together.
You can watch a video of me doing it from start to finish here.
12 Tris -VS- 9,158 Tris
You can watch a video of me doing it from start to finish here.
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