Tuesday, 2 February 2016

1980 Honda Civic

a 1980 Honda Civic game model, modeled for a student project.






Monday, 25 July 2011

Alien 1 (WIP)

I modeled this guy during the first 2 weeks of Character Modeling 1 (but not for Character Modeling, just for fun), I still didn't understand the importance of poly flow and quads, so there's triangles everywhere.  Based off of my first assignment from Concept and Design, 1st Quarter.  It's funny, just as I was getting these pics ready I realized I almost completely forgot about his claws on his back!

 No Clothes
(lock the door, close the curtains!)



Wireframes



With Clothes
(ready for shoveling coal!)



Here's the original concept page:

(Maya Exp: 6 Months [+2wk])

Spider

I modeled, textured, and rigged this fella during one of my weeks off, and have been making adjustments ever since.  I mostly did it for the fun of rigging it, though half way through I started regretting choosing a spider as my arachnophobia kicked in!








I guess I should take the time to record myself using the rig, no?

(Maya Exp: let's see... these renders were between second and third quarter, so... 6 months!)

Saturday, 23 July 2011

3d Modeling 2, Assignment 1

The first assignment of my 3D Modeling 2 class.  Our class only had 2 weeks to work on this (and convert that into student time it equals 4 days) as opposed to the 3 weeks it was intended for.  Was rushing to finish the props before the end of today, and got a little side tracked and started rigging the helicopter.  I still finished  more than I thought I could in time.  I think I have to texture the next model...



  Of all the classes in my 3D Modeling program, only one so far has actually focused on how to model, and that was Character Modeling.
(Maya Exp: 10 months)

Wednesday, 6 July 2011

I'm Awesome.

Well, I showed them!  I successfully completed all of my finals and passed all of my classes with my usual good grades!  And now, here's my Character Modeling final, completed in roughly 12 hours of work




(Maya Exp: 9 Months)

Monday, 27 June 2011

Materials and Textures Final

The second final, redone in 2 days.  The assignment was to create a texture page of the entire body model, then a separate texture page for the clothed model.  We had to UV everything, and most people didn't do this, but we were also expected to fit everything (minus the full body and the eye) on one texture.

The eye definitely turned out better the second time.  We had to build it from scratch, using graphics tablet and Photoshop filters.  I ended up only using a mouse with the filters and I think it ended up much better than the first one I made with the tablet.

Here's a few renders I put out this afternoon...



This is my first time rendering the eye in such high resolution, and the texture looked a lot better before bumping.  I don't know how it looks on the geo, but in Photoshop for sure looked better!

I'm not entirely sure what happened with the hair, I didn't have time to fix it.  I tried fixing it today, but everything I know that causes that has been fixed and yet it still casts the geometry shadow...

(Maya Exp: 9 Months)

Thursday, 23 June 2011

Whew!

Man, the end of that quarter was intense!

The week to finally hand in the finals for each class, first thing, Sunday morning, I wake up bright and early to find my external hard drive has stopped working.  I'd been doing all my school work on there, and hadn't backed it up in the last 6 months.  I'll definitely be backing up every night from now on. But yeah, unfortunately the school has no sort of mercy system setup for that scenario.  Basically I redid 3 months of work in 4 days.  I'm ashamed to say it, but most actually turned out better than the originals.

Chantel, the academic adviser at the school forced me to pick one class to fail so I could focus on 'possible achievements', but if you ask me, it's not really an achievement if you were well aware you could do it.  That's like the opposite of training.  When a high jumper is training for the Olympics, he doesn't set the pole to a height he's sure he can clear...

But in the end I have to repeat character modeling.  The most aggravating part of it is that of all my classes, that was the one I was working the hardest, and doing the best at.  The teacher never had many negatives to point out when critiquing my models.  I understand the subject of the class, I took in every ounce of his teachings and know how to use them.  I'm not going to gain ANYTHING from repeating this course, only losing even more money.

And now that thats out of my system, here's the final for Environment modeling. (and yes I put this together, rendered, and handed it in within 2 days)
(collaborative effort, my work highlighted in bottom right corner)
The teacher specified that 1080p+ resolution was required, but he wants "like crazy 3k res..!"  he then said, in a rather betrayed sounding voice "but of course no one every does it..."  Well Mr. Wang, I did. (^-^ ) [note, original image dimensions; 7500x3240]
(Maya Exp: 9 months)