Sunday, 21 January 2018
2-D to 3-D Character Modeling
This is my most recent example of taking characters of 2-D design, and re-imagining them in 3-D while maintaining a 3-D representation of the original intended art style. While still a work in progress, and a weird demonstration of realism poly-flow mixed with stylized geometry, I feel this best demonstrates my abilities for soft surface modeling. Even this project, at a mere 300k tris, was too much for my little computer to handle. I am now beginning a computer build arranged specifically for 3-D Modeling, once complete I'll first be modeling clothes for this model, then map and unfold the UVs for texturing. For now though, I am done.
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