Here lies my best examples in what I can do with materials, lights, and Maya's Hypershade editor
Glass:
Gummy:
Gold:
Chalk:
Next a material that puts manual shading on the object when it passes through an assigned object:
What the material looks like in Hypershade:
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Next my practice in theatre/dramatic lighting
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Next examples of baked light/diffuse maps
Daylight:
Night/low lighting:
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