Tuesday 23 October 2018

Raven Update

So continuing my pattern of adding a few hours of work on to this model every few months, I've added clothes and mapped the UV's for future texturing should I choose to.  Still at just over 40K Tris.  I applied nCloth dynamics to the cape for presentations sake.








Monday 1 October 2018

Transfer Maps

Like with ZBrush, you can model a high detail version of something in Maya and map it onto a lower poly version.  The best example to use this on is a shipping container, as the outer-most profile is but a simple rectangular prism.  So long as the details go inward the illusion holds together.

12 Tris -VS- 9,158 Tris

You can watch a video of me doing it from start to finish here.