Monday 27 June 2011

Materials and Textures Final

The second final, redone in 2 days.  The assignment was to create a texture page of the entire body model, then a separate texture page for the clothed model.  We had to UV everything, and most people didn't do this, but we were also expected to fit everything (minus the full body and the eye) on one texture.

The eye definitely turned out better the second time.  We had to build it from scratch, using graphics tablet and Photoshop filters.  I ended up only using a mouse with the filters and I think it ended up much better than the first one I made with the tablet.

Here's a few renders I put out this afternoon...



This is my first time rendering the eye in such high resolution, and the texture looked a lot better before bumping.  I don't know how it looks on the geo, but in Photoshop for sure looked better!

I'm not entirely sure what happened with the hair, I didn't have time to fix it.  I tried fixing it today, but everything I know that causes that has been fixed and yet it still casts the geometry shadow...

(Maya Exp: 9 Months)

Thursday 23 June 2011

Whew!

Man, the end of that quarter was intense!

The week to finally hand in the finals for each class, first thing, Sunday morning, I wake up bright and early to find my external hard drive has stopped working.  I'd been doing all my school work on there, and hadn't backed it up in the last 6 months.  I'll definitely be backing up every night from now on. But yeah, unfortunately the school has no sort of mercy system setup for that scenario.  Basically I redid 3 months of work in 4 days.  I'm ashamed to say it, but most actually turned out better than the originals.

Chantel, the academic adviser at the school forced me to pick one class to fail so I could focus on 'possible achievements', but if you ask me, it's not really an achievement if you were well aware you could do it.  That's like the opposite of training.  When a high jumper is training for the Olympics, he doesn't set the pole to a height he's sure he can clear...

But in the end I have to repeat character modeling.  The most aggravating part of it is that of all my classes, that was the one I was working the hardest, and doing the best at.  The teacher never had many negatives to point out when critiquing my models.  I understand the subject of the class, I took in every ounce of his teachings and know how to use them.  I'm not going to gain ANYTHING from repeating this course, only losing even more money.

And now that thats out of my system, here's the final for Environment modeling. (and yes I put this together, rendered, and handed it in within 2 days)
(collaborative effort, my work highlighted in bottom right corner)
The teacher specified that 1080p+ resolution was required, but he wants "like crazy 3k res..!"  he then said, in a rather betrayed sounding voice "but of course no one every does it..."  Well Mr. Wang, I did. (^-^ ) [note, original image dimensions; 7500x3240]
(Maya Exp: 9 months)