Wednesday 25 May 2011

3D Modeling 1 Final

This was basically the only assignment for 3D Modeling 1.  We worked on this from week 1 to 10.  And yes, I am fully aware of the scale of this structure.  My rigging teacher sensed the 'Halo' in it right away.

note, search lights are shining on the front gate!

 Arial view of the whole main area.

 to get a good comparison for size, when standing at eye level,
the first shell in the rack is about 2 meters above you.

The check-in office.  I had to show it because it was
the first texture I did for this scene.

 I wanted to get a shot of the sunset in there, and of the little chairs
and rifles stationed at each tower.  I arranged each tower with a different story.

 On top of the main building.  Even this high up, it's hard to see,
but that red glow on the horizon is actually a massive crater.
I modeled all the way past the horizon line because of the scale of the main scene.
(there's a cockroach hidden in this scene somewhere,
I still wonder if he ever found it...)

85,000 tris total.
(Maya Exp: 6 Months)

IT'S ME!

This was the mid term assignment for Character Modeling 1, though he actually took the whole 1/2 of the quarter to walk us through it.  Then at the end of the day we handed it in, he's all "Good work guys!  You all put a lot of effort into your work!  Now model the head of someone who doesn't exist, due next week."


(Maya Exp: Well, this is 3rd quarter so... 7.5 months)

Friday 20 May 2011

Flight

I think this was the assignment between Mid Term and Finals for 3D Animation 1, 2nd Quarter.
(Maya Exp: around 5 months)

More Recent...

I'm sneaking in a more recent piece that wasn't part of school, though now that I think of it, I did make this before the end of 2nd quarter... Now it suddenly doesn't feel so long ago...
Read the description for more!

(Maya Exp: So, this would be under 6 months)

Flour Sack

I think this was the mid term for 3D Animation 1 class, 2nd Quarter.  Read description for more...

Let me know if you get the reference ;D
(Maya Exp: 18 weeks (approx.))

Mini In-Class Assignments

Here are some of my in-class assignments from 3D Modeling 1, 2nd Quarter.

I know this isn't much of a model, this was the intro to textures, and UVing objects in Maya.  Practicing things like UV layout choices and getting best resolution for file size.

Next we had to model a pop can, and create our own texture with out being provided the image to make it with.



This might have been the next class, or the one before, but it was to model a bullet from a reference image plane, and to match the material to the real thing.  Apparently the other class didn't get to model ballistics...
Oh yeah, we had to model three versions, one that looks smooth and sharp in the right places through the use of normals, one from the use of beveling the edges, and one from using smooth mesh preview (the future of [or present "~_~] of character models)

You can download these for free from here.

(Maya Exp: 14 weeks (approx.[technically 12 weeks due to a 2 week break between 1st and 2nd quarter])

2nd Quarter

So, now I'm getting into my work from Second Quarter.  So far it's been three months since I was introduced to Maya.  I've still got A LOT of other, non-3D work from quarter one, which I might slip in here and there.  But right now, it's just the 3D work.  I'm a little fuzzier on the order of things because I had more than one class focused on Maya, even more now in my 3rd quarter.

First Animation

Here's my first animation, and the final assignment for Basic 3D Concepts.  Read video description for more...

(Maya Exp: 11 weeks [he took alot of time, and numerous mini assignments leading up to this one, between the last post and this one])

Thursday 19 May 2011

Interior (fourth assignment [i think])

Ok!
I'ma try and not type very much as this one's got alot of renders.
image 1: though the assignment was for an interior, we start outside..!

 image 2: now inside, looking out to where we just were.  I understood bump maps, but unfortunately, not normals.

 image 3.

 image 4: to the left, the entrance to the main night club, straight, back stage.

image 5: CU of door+"employees only" sign. 

image 6:looking through the door window. 

image 7: now backstage. 

image 8: around the corner. (a curtain blocks the view out) 

image 9: the stage. 

image 10: "security camera" type view of the whole night club area.  I should take this time to mention this is a futuristic night club.

image 11: some type of wall decoration, took me forever to find something 'night club-ish' to fill that wall!

image 12: And then there's this thing...  since I was still new to this, I didn't know how much was too much, or any other way of getting good looking stuff, besides simply increasing the poly.  all in all, I think the bar area ended up being over 800,000 tris. It would look good had I been able to do more render passes.  I did a prototype of each type of glass to make sure before duplicating, but that was before lighting it, and so with the new club lights, all the nice soft glows I had became giant, blinding flares.

image 13: I think this was supposed to be the shot of the window... maybe...  or maybe showing that I actually modeled the underside of the bar too...

image 14: showing where the white spots on the walls are coming from... THE DISCO BALL..!..  say, why is it called disco?  that sounds like a board game involving some sort of 'disc' gimmick... I'll let you imagine that...

image 15: I'm thinking maybe there's a connection to the broken Holograph stool and the many futuristic shot glasses on the bar.  During the Basic 3D Concepts class, my friends kept asking me how I can spend so much extra time on my projects, and looking back, I really don't know.  I guess I just didn't have constant homework like I do now...
(Maya Exp: I think 5 weeks..?  I don't remember if this was a 2 week project or more(or less).  I'll just go with 5 weeks total)

Third

I think this was the third, everything starts to blend together after this.
This time we had to model a Nakajima-ki-84 from reference, targeting accuracy.
(Maya Exp: 3 weeks)

Second Project

After being taught about how to go into component mode, we were to make a bat-mobile.  The teacher, Myles Herrington, liked to encourage creativity in his Basic 3D Concepts class, so we could do ANYTHING we wanted, as long as it has 1 or more wheels, and something to signify it was a batmobile.
I present;
The Corbatte

As you can tell by the huge flare in the corner, we hadn't been taught lights yet. ~_~
(Maya Exp: 2 weeks)

Very First!

alright, here's the very first thing I ever made in Maya, actually, in 3D, period.
(note; render is unchanged from the state it was handed in as)
(note;note; he hadn't taught us how to render yet, or apply materials)
At this point the teacher had taught us how to create the basic shapes.  I laughed (with a tear in my eye) when he taught us about component mode the next class.

Pre-Post

So, here we go!  I finally got around to starting a blog, thanks to a light amount of homework this week, very nice.  I've got a lot of stuff to post from the last six months, they'll probably come in little bursts.

I'll be marking down my 'Maya Experience' as I go, "Maya Exp." meaning; how much time has passed since I was introduced to working in 3D, and the program Autodesk Maya.

Ok, I'ma get started now..!