Sunday 21 January 2018

2-D to 3-D Character Modeling

This is my most recent example of taking characters of 2-D design, and re-imagining them in 3-D while maintaining a 3-D representation of the original intended art style.  While still a work in progress, and a weird demonstration of realism poly-flow mixed with stylized geometry, I feel this best demonstrates my abilities for soft surface modeling.  Even this project, at a mere 300k tris, was too much for my little computer to handle.  I am now beginning a computer build arranged specifically for 3-D Modeling, once complete I'll first be modeling clothes for this model, then map and unfold the UVs for texturing.  For now though, I am done.









No comments:

Post a Comment