Thursday 18 January 2018

Lighting and Rendering

Here lies my best examples in what I can do with materials, lights, and Maya's Hypershade editor

Glass:

Gummy:

Gold:

Chalk:

Next a material that puts manual shading on the object when it passes through an assigned object:




What the material looks like in Hypershade:

-==============================-

Next my practice in theatre/dramatic lighting




-============================-

Next examples of baked light/diffuse maps

Daylight:

Night/low lighting:

No comments:

Post a Comment